![]() Probably the biggest difference between it and other games at the time was how different each race in the game really was from the others and how you had to adopt new strategies when playing each of them. While there wasn’t anything really innovative about Starcraft, it simply did everything in the RTS genre extremely well. Yes, that was actually one of the selling points – every strategy had it’s own weakness to another and therefore gameplay never got stale and predictable. Starcraft had very “rock paper scissors” gameplay Yes, there’s no question that was the biggest problem with the game. The Zerg actually slowly healed themselves over time without any interaction, and the Protoss were stripped of this ability to compensate for some of their other talents (but also had shields which regenerated much like the Zerg or could be instantly topped off by building a special structure). And only on mechanical units, until the expansion pack added medics which could do the same for people. Starcraft did have unit repair, although only the Terrans had the ability. I seem to remember that even Warcraft II (DOS) had some features that were missing from Starcraft such as unit repair. The C&C games were good but Dark Reign is still my benchmark for 2D RTS games. I seem to remember that I completed it in SP mode and then had a quick go online but I never considered it to be one of the greats, like a lot of people seem to. It also lacked a lot of the high tech stuff that was be added to its competitors such as way points. In other games, a fellow unit would have the intelligence to move out of the way to accommodate. It had awful path finding: having previously moved a tank slightly to the left, a minute later you’d hear the sounds of battle as your tank had decided to go all the way round the map and through the enemy base in order to move a few meters. Compared to its contemporaries, I considered it to be rather feature poor, if not actually a step backwards. Like a lot of FPS, I think that RTSes have become very application like they are a “browser” that you use to access the content. I think some design decisions were made simply to distinguish it from the other similar games of the time. In MP, it seemed to be a resource gathering race rather than a tactical game. For one thing, Starcraft had very “rock paper scissors” gameplay. I just didn’t “get” it, compared to the other RTS games. Nothing wrong with spicing up the news with something a bit unusual from time to time.
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