![]() It was a lot of the unused footage as well, plus the research and then access to a lot of the producers and the researchers." Zimmerman says that specific producers of the show, researchers, and the cameramen who got the footage are all going to be part of Beyond Blue's "ocean insights", little video info snippets appearing throughout the game. It wasn’t just the footage from Blue Planet II. "Winning the BAFTA helped," adds E-Line's VP of marketing Steve Zimmerman, referring to their 2014 win for Best Debut game. "So what we've put together is a fictional game, but you'll notice a lot of creatures, themes and even footage from the series will be appearing in the game." " were fans of our last game, Never Alone, so they called us and 'Hey we're working on this fantastic new documentary series, the sequel to Blue Planet - Blue Planet II - do you guys want to make a game that’s inspired by the events of that?" says E-Line's community and marketing manager Eric Fransen. In fact, it was because the BBC's games division loved Never Alone so much that the Beeb even considered making a game to tie in with Blue Planet II at all. If the name E-Line doesn't ring any bells, you've probably heard of their previous edu-platforming game, Never Alone, which focused on the Iñupiaq community native to north Alaska. Beyond that, its emphasis on tracking, cataloguing and getting players to think critically about the state of our own real-life oceans through what sounds like an almost Jurassic World Evolution-style strategy layer suggests E-Line are dropping their anchor much deeper than other ocean explorer games have before. Developed in close partnership with the BBC's Blue Planet II documentary crew, it might not offer quite as romantic a vision of the ocean as, say, the lovely Abzu does, but its natural, semi-photorealistic divers and sea life feel just as wonderful to control and interact with. I'm glad they did, because otherwise I'd have missed a large chunk of what makes Beyond Blue so intriguing. E-Line Media's booth for ocean explorathon Beyond Blue, however, was like a small oasis of calm when I visited it back at PAX East, if only because the developers had sensibly given everyone headphones so the soothing whines of its whales and sharp clicks of its playful dolphins wouldn't get lost in the surrounding hubbub of the very loud Just Beats and Shapes pod next door. If you've ever been to a big, public gaming show, you'll know a large part of your day is often spent being bombarded by at least fifteen different loudspeakers all vying for you to come and sample the source of their whizz-pop sound effects and booming trailer videos.
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